Assignment 2: Seek ’n Meet
1.1 General description
Our project consists in the development of a mobile
application, called Seek ‘n Meet, that allows the user to meet other people
based on their current location. This application is especially aimed for
tourists that wish to meet people at their current destination, but even local
residents can use this application as well.
1.2 Application’s core function
This application has as its main function to locate
other users that are currently in your surrounding area in order to be able to
contact them via text messages and see their profile information.
2. Market analysis
2.1 Target group
As previously mentioned, our
purpose is to make of this application a popular system and therefore there are
no major segmentation factors defining our target group. Probably age is the
only demographical factor that could have some relevance for identifying our
target group. We think that younger people might show more interest in meeting
new people. Furthermore and thinking of the fact that this application would be
used by tourists willing to meet other tourists in the vicinity, this requires
a more adventurous spirit, something we believe is a more frequent
characteristic amongst younger people. Nevertheless, this is not a rule and
that is why we think our potential users belong to an extremely wide spectrum.
2.2 Core service to be offered
Seek ‘n Meet is basically a
social network. The key element that differentiates this application from other
social networks, such as Facebook, is that the search of people is based on
geographic location so that the users can only come in touch with other people
located in their proximity. So far, we have thought of the user only being able
to chat with other users and see their profile information, but one can
definitely think of eventually developing the application even further by
incorporating new tools and functions.
2.3 Product availability
We want to
make this application a massive product available for a wide range of users
around the globe. Our application is intended to get revenues from
advertisement that will be shown in some sections of this app and therefore
having many users around the world will contribute to maximize profitability as
we get more companies advertising in our application (see Section 2.4 for more
details on this topic). That is why we intend to have this application
available in both of the main application stores for mobile devices: the
AppStore (for iOS devices) and Android Market (for Android based devices).
Since iOS and Android use different programming languages this implies that one
has to invest in the development of two applications. This means that one will
have higher development costs, but we believe that this is actually a good
choice if one is to make this application widely available to the general
public.
2.4 Main source of revenue
Our business model consists in making
this application available to a large group of people, which means that, at
least in an initial stage, users will be able to download it for free from the
application stores straight to their mobiles or tablets. Our main source of
revenue will come from partnership with sponsoring companies that will be able
to advertise their products or services through our application in form of
clickable banners.
Since the application has a global
character the idea is to get sponsors in different areas of the world. The
application will be designed in such way so that the user will only be able to
see the advertising of companies that operate in just the geographical area
where she is currently located while running the app. We intend to have two
main ways of displaying ads in our application, each one having a different
price. One mode of displaying an ad will be showing it at full screen for a few
seconds (probably four seconds) directly after the user logs in. Since this ad
will be shown at full screen every time the user logs in then this ad will be
the priciest. Another alternative of advertising in this application will be in
form of small clickable banners. Since the screen in mobile phones is
relatively small then we have decided that this banners will be shown only when
the user clicks in a button in the main menu that will take her to the advertising
section of the app. Because these advertising banners are shown only if the
user chooses to visit this section then these advertising banners will have a
lower price. For more information about
the fashion in which the advertising is going to be displayed go to Section 4.
3.
Technical analysis
3.1
Hardware requirements
Since this
application collects geographical positioning data of the users, it is then
required that the device running this application is equipped with GPS receiver
or other similar system for geo-location. We have thought of smartphones and
tablets to be the main type of device for running this application, not only
regarding their geo-location capabilities but also due to their reduced size
and weight, which make them extremely portable.
3.2 Selling
platform and operative system
We aim to make of this app a globally used system and
because of this very reason is that we want to make it available for as many
types of user as possible. Ideally the application should have a cross platform
character, which means that it should be available to run in the two main
operative systems for mobile devices, namely iOS and Android.
4.
Interface
4.1
Interacting modality
As previously mentioned, we have planned to develop
this service as a native application to be run in mobile phones and tablets. This
means that the interface for this system will be mainly based on touchscreen
interface rather than a conventional physical keyboard or other pointing device
such as a mouse.
4.2
Description of the navigation structure
Section 5 shows the preliminary design of the user’s
navigation structure and the main menu including all the different options that
the user can choose from. Note that the colors used in these illustrations were
randomly chosen and do not represent the final graphical profile and colors to
be used in the final version.
Screen 1 is the intro page that will show the name of
the application (Seek ‘n Meet) and its main logotype. This screen will be shown
for around four seconds. Then the app will show Screen 2, which is the log-in
and registration page. Since this application is a social network where users
can find new people then we decided that it is mandatory for the user to
register (screen 3) in order to be able to use this service. In order to
prevent people to change their profile at any time with information that could
eventually be false, then we decided that the users would only be able to
change data in their profile maximum twice a year. Right after the user has
logged in Screen 4 will be displayed showing an advertisement of a sponsor that
operates at the user’s current location. This ad will be shown at full screen
for about 4 seconds. Right after that Screen 5 will be displayed showing the
application’s main menu. If the user chooses “Send alert” then Screen 6 will
appear. In this section the user can select how often she wants the application
to update her current location. In that same section the user can also select
how far from her current location will this alert be available. This option is
meant to let the user determine a certain perimeter around her current location.
The user will therefore be unreachable for people located beyond this
established perimeter. After the user has determined these two elements (update
frequency and perimeter around current location) then the user can tap on “Send
Alert” and the signal alerting other users of her presence in the area will be
sent. If being in the main menu (screen 5) the user selects “Seek friends”
screen 7 will be displayed. In this section the user can determine the size of
the perimeter around her current location where she wants to seek for other
people, leaving any other users that are located outside this perimeter out of
the search. Once the user has determined this factor and after taping in “seek
friends” screen 8 will be displayed. This section shows a list of the users
that have sent alerts of their presence that are located within the established
perimeter around the current location. When the users select a person shown in
the list then screen 9 will be displayed. In this section the user can select
among two options: to start a chat with the selected person or to see the
profile information of that same selected person. Another option in the main
menu in screen 5 is “see local offers”. Selecting this option will bring screen
10 to appear. In this screen one can choose amongst different interests, for
example, shopping, sport, food and beverage, etc. Choosing one of these
options, say food and beverage, will display screen 11, which will show several
advertising banners of local restaurants and bars that are available in the
user’s current location. These are small clickable banners that when selected
automatically open the website of the chosen restaurant. Finally, the last
option in the main menu (screen 5) is “edit profile” where the users can edit
their personal information such as name, age, profile photo, etc.
5. Appendix
5.1 Preliminary design of the navigation structure
5.2 Preliminary logotype



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